Triscal is a rather peculiar game. It is an abstract puzzle game set in an enviroment that is mostly 3D, though sometimes bends the rules of our common 3D perception.
It is played using just 2 keys, which are defined at the start of the game. It also features a level editor, not just because I thought that would make a good addition to the game, but actually because I needed it to create the levels in the first place. The abstractness of it all made it impossible to create the levels 'by hand'.